Chris Tate
 
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3D Modeler | CG Artist
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Low Poly Building
Software - 3ds Max 9 | Headus UVLayout (Demo) | Photoshop CS2 | Vray 1.5
Polycount - 219
I don't build low poly stuff very often, so I tried this simple building model just to see what kind of results I could get with basically no detailed geometry and just a texture map. I'm sure a more experienced low poly modeler could reduce the poly count a lot more and really optimize the model, but I just don't have the skill or experience.
I used a couple of different building images from cgtextures to make the diffuse and bump maps.
 
 
 
 
 
 
 
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