Chris Tate
 
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3D Modeler | CG Artist
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Medieval Wall Torch
Software - 3ds Max 9 | Headus UVLayout (Demo) | Photoshop CS4 | Vray 1.5
 
| Fume FX
Polycount - 6,058
Another prop object I made for my medieval bridge scene. I actually ended up using four of these in the scene, Two on either side of the entrance and another two way in the background on both sides of the door. I rendered these in two separate passes (just like the lanterns)
First I did a Vray pass in 3ds Max of just the model and lighting and then I did a flame only pass using Fumefx and the scanline renderer. The passes were combined in Photoshop and overlaid onto the full scene render.
 
 
 
 
 
 
 
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