In project two of the 'Prop Modeling 101' series, we'll be creating a detailed wine barrel model. We'll start out with a simple primitive and use modifiers to shape it into our barrel. We'll then discuss how to divide our mesh up and into separate boards. We'll also be going through mesh clean up, cutting holes and creating the top and bottom of the barrel, as well as uvmapping each piece.
In part two, we'll start creating the metal bands and rivets. We'll use our previously made polygon selections from part one as a base mesh for our bands, we'll add thickness and then start modeling in the overlaps. Finally we'll uvmap the bands and then move on to create the rivets.
In part three, we'll combine and organize all our uvs onto a single texture sheet and render out a uv template. Then it's over to Photoshop to create some simple texture maps. Finally we'll complete the wine barrel model by applying our texture maps back in 3ds max.
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