Chris Tate
 
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Prop Modeling 101 - Project #2
Modeling, UVMapping And Texturing A Wine Barrel In 3ds Max
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Software Required - 3ds Max 9 | Headus UVLayout (Demo) | Photoshop
Project Length - 2 Hours, 36 Minutes
Video Format - Quicktime (.mov)
Video Resolution - 1280x798
Publisher - Chris Tate | 3DTotal

In project two of the 'Prop Modeling 101' series, we'll be creating a detailed wine barrel model. We'll start out with a simple primitive and use modifiers to shape it into our barrel. We'll then discuss how to divide our mesh up and into separate boards. We'll also be going through mesh clean up, cutting holes and creating the top and bottom of the barrel, as well as uvmapping each piece.

In part two, we'll start creating the metal bands and rivets. We'll use our previously made polygon selections from part one as a base mesh for our bands, we'll add thickness and then start modeling in the overlaps. Finally we'll uvmap the bands and then move on to create the rivets.

In part three, we'll combine and organize all our uvs onto a single texture sheet and render out a uv template. Then it's over to Photoshop to create some simple texture maps. Finally we'll complete the wine barrel model by applying our texture maps back in 3ds max.

DOWNLOADS AND ADDITIONAL PROJECT FILES
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Prop Modeling 101 - Project#2: Wine Barrel Part 1- Download
Prop Modeling 101 - Project#2: Wine Barrel Part 2- Download
Prop Modeling 101 - Project#2: Wine Barrel Part 3- Download
Streaming Version - 3DTotal
Reference Images - Download
Texture Source Images - Download
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