In this Cgtuts+ exclusive tutorial, I'll guide you through the entire process of modeling a high poly rocket propelled grenade launcher and rocket inside of 3D Studio Max. Through out the nearly ten hour long tutorial, we'll go through the creation of each of the eighty three pieces in real time. That means, no jump cuts and nothing skipped over or sped up.
We'll start the project off by setting up a blueprint image and then get to work building the launcher. Due to the shear number of pieces and amount of detail the model has, we'll be utilizing a wide range of different modeling tools and techniques to construct it. We'll make use of most of Max's editable poly tools as well as a number of spline modeling tools and techniques. We'll also be working with some of Max's more commonly used modifiers, including FFD's, Shell, Symmetry, Smooth and Turbosmooth among others. We will discuss Subdivision modeling techniques in depth on a variety of different objects, as well as the proper use of support edges and when and where it necessary to use them.
We'll also cover fixing problem areas, optimizing geometry, and different methods of edge termination. As well as some tips and tricks to help save time and extra work when modeling. |